So before I make any major changes or adjustments to what has been working well-enough I wanted to ask the forums and get an informed idea of where to go. I don't do RQs enough to run out the limit so I don't need enough to break chateau and I want to consolidate all my production buildings to either sleigh builder or sunken treasure to keep them to minimal space usage. But don't want to cut myself short and risk breaking my ability to do some heavy questing when needed. I had a couple Tfarms I replaced with pirate hideouts after summer event, and with winter coming up, I'm operating under the assumption that I'll have a chance to snag up a couple more sleigh builders to replace some of my larger production buildings. Great Buildings, which are mostly based off of real-life buildings, can be built by the player once they collect all 9 blueprints and can pay with the goods. Use Egyptian goods, to establish your influence on the continent and expand. So moving forward the true concern is event quest completion.Īs it stands I have a total of 20 production buildings Find the best strategy to rule your lands. I am at the end of tech and completely done with SaV Cmap. Special Buildings are either unlocked by certain technologies or given as a reward in events, bonus quests, cultural settlements, Daily Challenges and Guild Expeditions. So, as the title says I'm asking about how many production buildings you consider enough vs too many Special Buildings are buildings that have mostly been available for limited periods during events and are not available through the players building menu.
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